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The Oblivion Facts List
No List
- Addition of Weapon Types or Skills (In the CS)
- Aging (In-game aging of the player character or NPC’s)
- Banks
- Beheading/Dismemberment (Hacking apart limbs of NPC’s)
- Capes/Cloaks
- Cast-On-Use Enchantments (Except for staves)
- Children
- Cliff Racers (Quite pleasing)
- Climbing
- Connected Interior and Exterior Cells (Outside weather effect will not show inside)
- Combat Staves
- Crafting (Forging Weapons/Armor)
- Crossbows
- Damage by Thrown Objects (Includes Telekinesis)
- Dragons
- Dwemer's (Or answers to their dissapearance)
- Dual Wielding
- Experience Point Leveling System (This is a good thing)
- Flowing Rivers
- Forced Reloads*
- Imperial Legion or Nine Divines (Ability to join)
- Influencing Animals throught Speechcraft (ie. Daggerfall)
- Jobs (Non-quest employment through an NPC)
- Levitation
- Locational Damage
- Locking of Doors (With a key)
- Making Traps (In-game)
- Mark & Recall
- Modeled Beards/Facial Hair
- Mounted Combat
- Multiplayer
- New Playable Races (Just the same 10 from Morrowind)
- Nudity
- Realistic Clothing Movement (They doubt it can be added in mods either)
- Reflection of Trees and Grass in Water (Landscapes and cities will reflect though)
- Silt Striders (They are indigenous to Vvardenfell)
- Sleeping Anywhere (Sleeping will be restricted to taverns/inns and/or camp sites/bedrolls)
- Spears
- Thieving of Your Possessions (NPC’s won't steal from you, or random adventurer's empting out a dungeon before you get there)
- Throwing Weapons (shurikens, darts, throwing knives)
- Terrain Destruction or Deformation
- Were-creatures (Bears, wolves, etc.)
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