The Oblivion Facts List

Yes List No List Maybe List Footnotes Misc. Notes

No List
(Things that will not be in Oblivion)
  • Addition of Weapon Types or Skills (In the CS)
  • Aging (In-game aging of the player character or NPC’s)
  • Banks
  • Beheading/Dismemberment (Hacking apart limbs of NPC’s)
  • Capes/Cloaks
  • Cast-On-Use Enchantments (Except for staves)
  • Children
  • Cliff Racers (Quite pleasing)
  • Climbing
  • Connected Interior and Exterior Cells (Outside weather effect will not show inside)
  • Combat Staves
  • Crafting (Forging Weapons/Armor)
  • Crossbows
  • Damage by Thrown Objects (Includes Telekinesis)
  • Dragons
  • Dwemer's (Or answers to their dissapearance)
  • Dual Wielding
  • Experience Point Leveling System (This is a good thing)
  • Flowing Rivers
  • Forced Reloads*
  • Imperial Legion or Nine Divines (Ability to join)
  • Influencing Animals throught Speechcraft (ie. Daggerfall)
  • Jobs (Non-quest employment through an NPC)
  • Levitation
  • Locational Damage
  • Locking of Doors (With a key)
  • Making Traps (In-game)
  • Mark & Recall
  • Modeled Beards/Facial Hair
  • Mounted Combat
  • Multiplayer
  • New Playable Races (Just the same 10 from Morrowind)
  • Nudity
  • Realistic Clothing Movement (They doubt it can be added in mods either)
  • Reflection of Trees and Grass in Water (Landscapes and cities will reflect though)
  • Silt Striders (They are indigenous to Vvardenfell)
  • Sleeping Anywhere (Sleeping will be restricted to taverns/inns and/or camp sites/bedrolls)
  • Spears
  • Thieving of Your Possessions (NPC’s won't steal from you, or random adventurer's empting out a dungeon before you get there)
  • Throwing Weapons (shurikens, darts, throwing knives)
  • Terrain Destruction or Deformation
  • Were-creatures (Bears, wolves, etc.)

To Top To Top