4. TES Construction Set

General World Gameplay TES Construction Set Wishful Thinking


Special thanks to InLeatherArmor for reviewing the FAQ
4.1 Availability of mods and construction set
4.1.1 Will the Construction Set be available and on what platforms?

The Construction Set is available only for the PC version. It will be in the form of a free download on the Official Site (we will provide a link when it becomes available).


4.1.2 Will the official mods be available and on what platforms?

Bethesda commited to make official mods available to the XBox 360 through the Xbox Marketplace. They will also be available for the PC version as usual, by downloading from the official site.

Though for both locations there will be a small charge for downloading. The price will depend on the amount of content in the mod.


4.1.3 Will the user made mods be available and on what platforms?

They will be available for PC users as usual, by downloading from the multiple mod hosting sites.

Still no definitive answer for the XBox 360. Bethesda is looking for solutions.


4.2 Legalities
4.2.1 Can I sell my mods?

No.


4.2.2 Can I use assets from previous Elder Scrolls Games?

No (answered to Silgrad team), unless you get a special permission from Bethesda...

Assets includes, but are not limited, to music, models and textures.


4.2.3 Can I use assets from other Games?

No, unless you obtain permission from the company (good luck!!!). You must have a proof of consent.


4.2.4 Can distribute assets I created?

Yes.


4.2.5 Will Bethesda become owner of the assets I created?

No. Bethesda only become owner of the ESP/ESM according to the license. The ownership of all artistic assets you included with your mods is unchanged. If you created the music, you still own the copyright (for example).


4.3 Technicalogies
4.3.1 Are Morrowind models compatible?

No.


4.3.2 Are Morrowind mods format (ESP/ESM) compatible?

No.


4.3.3 Is the 3Dflex modifier used?

No.


4.3.4 Can we make the clothing move?

Yes, using Havok. It has been said though by the dev's that they do not think it is possible through mods. We will just have to wait and see.


4.3.5 Can we add animations into the game?

Yes, they can now be modded in with a special editor section and does not require heavy scripting.


4.3.6 Can we add in new weapon types and skills?

No.


4.3.7 What are some of the features to meshes and textures?

Alpha maps are supported and both NIF's and DDS' are used for meshes and textures.


4.3.8 Can we change water types using the editor?

Yes, the editor can be used to add and create different water effects (for oceans, rivers, waterfall, etc.).


4.3.9 Do all NPC's have to be voice acted within mods?

No. It is possible for you to mkae characters that don't share dialoue with others, to avoid the voice-acting problem.


4.3.10 Can we morph the bodies of NPC's?

No, bodies can only be scaled uniformly and non-uniformly in the game. Body morphing is not supported in the game.


4.3.11 What are some of the additions and improvements to Scripting?

The script editor is the same from Morrowind, but there have been many improvements. Here is a quick rundown of some improvements to the scripting:
  • Ability to call functions on any reference anywhere
  • If statements can use the full range of logical operators: &&, 7C7C, >, !=, etc., as well as nested parents
  • Improved language now interacts with the whole game
  • Integration of script functions with "conditions" in the editor -- basically, any function that returns a value will be available to conditionalize dialogue, etc.
  • Objects can be used as variables (and more)
  • Variables can be used as parameters for most function calls
Unfortunately arrays, lists, pointer and string variables are unlikely to be added.


4.4 Autonomous regions
That subject is large enought to deserve its own section
4.4.1 What are autonomous regions?

An autonomous region is like an exterior region equivalent to a Morrowind map.


4.4.2 What are autonomous regions used for?

  • Walled cities
  • Every Oblivion plane is it's own autonomous region
  • Region not accessible by land (like a far away island)


4.4.3 Can I use them for my mods?

Of course! It's perhaps the best thing to do for mid sized mod and above. It will protect you from stomping on someone else feet (err region). It's a great way to create a far away city, an Imperial province, or even your own Oblivion Plane.


4.4.4 Can you give us more technical details?

  • Autonomous regions have there own landscape, weather, skybox
  • Autonomous regions are not faked exterior like Mournhold
  • Autonomous region can share (reuse) assets from other regions (such as landscape, weather, skybox)
  • In fact the walled cities are achieved by sharing the Cyrodil landscape, skybox and weather, so that you can look outside the walls and see Cyrodiil

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