Spell List

Alchemy Enchantment Spell Making Spell List


Alteration | Conjuration | Destruction | Illusion | Mysticism | Restoration
Alteration Spells
Alteration involves manipulation of the physical world and its natural properties.
  • Burden - Temporarily increases the weight carried by the target. The magnitude is the amount of weight being applied.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Burdening Touch

    |

    Novice

    |

    Touch

    |

    15 pounds for 15 seconds on a single target

    |

    Hindering Touch

    |

    Apprentice

    |

    Touch

    |

    35 pounds for 20 seconds on a single target

    |

    Encumbering Touch

    |

    Journeyman

    |

    Touch

    |

    50 pounds for 25 seconds on a single target

    |

    Weight of the World

    |

    Expert

    |

    Target

    |

    60 pounds for 30 seconds on a single target

    |

    Oppressing Grasp

    |

    Expert

    |

    Touch

    |

    75 pounds for 30 seconds on a single target



  • Feather - Temporarily reduces the target's encumbrance. The magnitude is the units of weight removed from encumbrance.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Ease Burden

    |

    Apprentice

    |

    Self

    |

    50 pounds for 4 minutes

    |

    Lighten Load

    |

    Journeyman

    |

    Self

    |

    75 pounds for 5 minutes

    |

    Pack Mule

    |

    Expert

    |

    Self

    |

    150 pounds for 5 minutes

    |

    Beast of Burden

    |

    Master

    |

    Self

    |

    250 pounds for 6 minutes



  • Fire Shield - Creates a fire shield around the target's body. Its magnitude is added to the target's AR (Armor Rating), and reduces damage from fire attacks.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Heat Shield

    |

    Apprentice

    |

    Self

    |

    10 points / 10% resistance for 30 seconds

    |

    Fire Shield

    |

    Expert

    |

    Self

    |

    30 points / 30% resistance for 30 seconds

    |

    Flame Shield

    |

    Master

    |

    Self

    |

    30 points / 30% resistance for 1 minute



  • Frost Shield - Creates a frost shield around the target's body. Its magnitude is added to the target's AR (Armor Rating), and reduces damage from frost attacks.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Frost Shield

    |

    Apprentice

    |

    Self

    |

    10 points / 10% resistance for 30 seconds

    |

    Ice Shield

    |

    Journeyman

    |

    Self

    |

    30 points / 30% resistance for 30 seconds

    |

    Glacial Wall

    |

    Expert

    |

    Self

    |

    30 points / 30% resistance for 1 minute



  • Lightning Shield - Creates a lightning shield around the target's body. Its magnitude is added to the target's AR (Armor Rating), and reduces damage from shock attacks.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Electric Shell

    |

    Apprentice

    |

    Self

    |

    10 points / 10% resistance for 30 seconds

    |

    Lightning Shield

    |

    Journeyman

    |

    Self

    |

    30 points / 30% resistance for 30 seconds

    |

    Lightning Wall

    |

    Expert

    |

    Self

    |

    30 points / 30% resistance for 1 minute



  • Shield - Creates a magical shield around the target's body. Its magnitude is added to the target's AR (Armor Rating).

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Protect Other

    |

    Novice

    |

    Touch

    |

    10 points for 20 seconds on a single target

    |

    Protect

    |

    Novice

    |

    Self

    |

    15 points for 30 seconds

    |

    Defend

    |

    Apprentice

    |

    Self

    |

    15 points for 30 seconds

    |

    Guard

    |

    Journeyman

    |

    Self

    |

    30 points for 30 seconds

    |

    Shield

    |

    Expert

    |

    Self

    |

    40 points for 30 seconds

    |

    Aegis

    |

    Master

    |

    Self

    |

    50 points for 1 minute



  • Open - Opens a locked container or door. The magnitude is the highest lock level that can be opened.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Open Very Easy Lock

    |

    Novice

    |

    Target

    |

    Automatically opens a lock of very easy difficulty

    |

    Open Easy Lock

    |

    Apprentice

    |

    Target

    |

    Automatically opens a lock of easy difficulty

    |

    Open Average Lock

    |

    Journeyman

    |

    Target

    |

    Automatically opens a lock of average difficulty

    |

    Open Hard Lock

    |

    Expert

    |

    Target

    |

    Automatically opens a lock of hard difficulty



  • Water Breathing - Lets the target breathe underwater for the duration of the spell.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Water Breathing

    |

    Apprentice

    |

    Self

    |

    30 seconds



  • Water Walking - Lets the target walk of water for the duration of the spell.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Sea Stride

    |

    Apprentice

    |

    Self

    |

    30 seconds

Conjuration Spells
Conjuration summons magical items and beings from the outer realms to serve you. Conjuring effects include summoning of otherworldly weapons and armor and summoning of Daedric and undead servants and powers to serve you.
  • Bound *Item* - Conjures a lesser Daedra bound in the form of a magical, wondrously light Daedric item. The weapon appears automatically equipped on the target, displacing any currently equipped weapon in inventory. Putting your weapon away will cuase the summoned weapon to disappear.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Bound Dagger

    |

    Novice

    |

    Self

    |

    Daedric dagger for 15 seconds

    |

    Bound Boots

    |

    Novice

    |

    Self

    |

    Daedric boots for 20 seconds

    |

    Bound Helmet

    |

    Novice

    |

    Self

    |

    Daedric helmet for 20 seconds

    |

    Minor Bound Armor

    |

    Novice

    |

    Self

    |

    Daedric cuirass for 20 seconds

    |

    Bound Guantlets

    |

    Novice

    |

    Self

    |

    Daedric guantlets for 60 seconds

    |

    Bound War Axe

    |

    Apprentice

    |

    Self

    |

    Daedric was axe for 15 seconds

    |

    Bound Greaves

    |

    Apprentice

    |

    Self

    |

    Daedric greaves for 60 seconds

    |

    Major Bound Armor

    |

    Apprentice

    |

    Self

    |

    Daedric cuirass, guantlets for 30 seconds

    |

    Bound Bow

    |

    Journeyman

    |

    Self

    |

    Daedric bow for 15 seconds

    |

    Bound Mace

    |

    Journeyman

    |

    Self

    |

    Daedric mace for 15 seconds

    |

    Bound Curiass

    |

    Journeyman

    |

    Self

    |

    Daedric curiass for 60 seconds

    |

    Greater Bound Armor

    |

    Journeyman

    |

    Self

    |

    Daedric boots, cuirass, guantlets, greaves for 30 seconds

    |

    Bound Sword

    |

    Expert

    |

    Self

    |

    Daedric longsword for 15 seconds

    |

    Bound Shield

    |

    Expert

    |

    Self

    |

    Daedric shield for 2 minutes

    |

    Superior Bound Armor

    |

    Expert

    |

    Self

    |

    Daedric boots, cuirass, guantlets, greaves, helmet for 40 seconds



  • Summon *Creature* - Summons one of various undead and Daedric creatures from the Outer Realms. It appears near the caster and attacks any entity that attacks the caster until the effect ends or the summoned creature is killed.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Summon Scamp

    |

    Apprentice

    |

    Self

    |

    20 seconds

    |

    Summon Ghost

    |

    Apprentice

    |

    Self

    |

    25 seconds

    |

    Summon Zombie

    |

    Apprentice

    |

    Self

    |

    30 seconds

    |

    Summon Skeleton

    |

    Apprentice

    |

    Self

    |

    40 seconds

    |

    Summon Dremora

    |

    Journeyman

    |

    Self

    |

    20 seconds

    |

    Summon Headless Zombie

    |

    Journeyman

    |

    Self

    |

    25 seconds

    |

    Summon Flame Atronach

    |

    Journeyman

    |

    Self

    |

    30 seconds

    |

    Summon Skeleton Guardian

    |

    Journeyman

    |

    Self

    |

    50 seconds

    |

    Summon Spider Daedra

    |

    Expert

    |

    Self

    |

    20 seconds

    |

    Summon Skeleton Hero

    |

    Expert

    |

    Self

    |

    25 seconds

    |

    Summon Daedroth

    |

    Expert

    |

    Self

    |

    30 seconds

    |

    Summon Frost Atronach

    |

    Expert

    |

    Self

    |

    35 seconds

    |

    Summon Faded Wraith

    |

    Expert

    |

    Self

    |

    40 seconds

    |

    Summon Skeleton Champion

    |

    Expert

    |

    Self

    |

    40 seconds

    |

    Summon Clannfear

    |

    Expert

    |

    Self

    |

    45 seconds

    |

    Summon Lich

    |

    Master

    |

    Self

    |

    20 seconds

    |

    Summon Gloom Wraith

    |

    Master

    |

    Self

    |

    25 seconds

    |

    Summon Xivilai

    |

    Master

    |

    Self

    |

    30 seconds

    |

    Summon Dremora Lord

    |

    Master

    |

    Self

    |

    35 seconds

    |

    Summon Storm Atronach

    |

    Master

    |

    Self

    |

    40 seconds



  • Turn Undead - Temporarily decreases an undead creature's Confidence (i.e., its willingness to fight an attacker). The effect's magnitude is the value of the decrease in Confidence.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Turn Undead

    |

    Novice

    |

    Target

    |

    15 points for 30 seconds on a single target

    |

    Repulse Undead

    |

    Apprentice

    |

    Target

    |

    30 points for 30 seconds on a single target

    |

    Rebuke Undead

    |

    Jouneyman

    |

    Target

    |

    60 points for 30 seconds on a single target

    |

    Dismiss Undead

    |

    Expert

    |

    Target

    |

    75 points for 1 minute on a single target

Destruction Spells
Destruction harms living and undead things.
  • Damage - Lets the caster shoot out magical energy which lowers the value of a target's attributes, health, Magicka or Fatigue. Damaged attributes can only be restored with a Restore effect spell or potion. The magnitude is the units lost each second of duration.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Damage Attribute: Agility

    |

    Novice

    |

    Target

    |

    1 point to a single target's Agility

    |

    Damage Attribute: Endurance

    |

    Novice

    |

    Target

    |

    1 point to a single target's Endurance

    |

    Damage Attribute: Luck

    |

    Novice

    |

    Target

    |

    1 point to a single target's Luck

    |

    Entropic Touch

    |

    Novice

    |

    Touch

    |

    5 points to a single target's Health

    |

    Curse of Weakness

    |

    Novice

    |

    Touch

    |

    15 points to a single target's Fatigue

    |

    Damage Attribute: Speed

    |

    Apprentice

    |

    Target

    |

    3 points to a single target's Speed

    |

    Damage Attribute: Willpower

    |

    Apprentice

    |

    Target

    |

    3 points to a single target's Willpower

    |

    Entropic Bolt

    |

    Apprentice

    |

    Target

    |

    10 points to a single target's Health

    |

    Sever Magicka

    |

    Apprentice

    |

    Target

    |

    40 points to a single target's Magicka

    |

    Damage Attribute: Intelligence

    |

    Journeyman

    |

    Target

    |

    5 points to a single target's Intelligence

    |

    Damage Attribute: Strength

    |

    Journeyman

    |

    Target

    |

    5 points to a single target's Strength

    |

    Withering Touch

    |

    Journeyman

    |

    Touch

    |

    30 points to a single target's Health

    |

    Withering Bolt

    |

    Expert

    |

    Target

    |

    40 points to a single target's Health



  • Disintegrate Weapon or Armor - Damages the Health of an equipped weapon or armor on a touched or ranged target.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Corrode Armor

    |

    Apprentice

    |

    Touch

    |

    30 points to an enemy's armor

    |

    Corrode Weapon

    |

    Journeyman

    |

    Touch

    |

    60 points to an enemy's weapon

    |

    Disintegrate Armor

    |

    Expert

    |

    Touch

    |

    100 points to an enemy's armor

    |

    Disintegrate Weapon

    |

    Master

    |

    Touch

    |

    150 points to an enemy's weapon



  • Drain - Temporarily lowers the value of a target's attributes, Health, Magicka, Fatigue or skills. The magnitude is the units reduced each second of duration.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Minor Wound

    |

    Novice

    |

    Target

    |

    5 points for 10 seconds to a single target's Health

    |

    Drain Attribute: Agility

    |

    Novice

    |

    Target

    |

    5 points for 20 seconds to a single target's Agility

    |

    Drain Attribute: Endurance

    |

    Novice

    |

    Target

    |

    5 points for 20 seconds to a single target's Endurance

    |

    Drain Attribute: Luck

    |

    Novice

    |

    Target

    |

    5 points for 20 seconds to a single target's Luck

    |

    Minor Enervation

    |

    Novice

    |

    Target

    |

    15 points for 15 seconds to a single target's Fatigue

    |

    Major Wound

    |

    Apprentice

    |

    Target

    |

    15 points for 10 seconds to a single target's Health

    |

    Drain Attribute: Speed

    |

    Apprentice

    |

    Target

    |

    10 points for 20 seconds to a single target's Speed

    |

    Drain Attribute: Willpower

    |

    Apprentice

    |

    Target

    |

    10 points for 20 seconds to a single target's Willpower

    |

    Drain Skill: Illusion

    |

    Apprentice

    |

    Target

    |

    10 points for 20 seconds to a single target's Illusion

    |

    Drain Skill: Marksman

    |

    Apprentice

    |

    Target

    |

    10 points for 20 seconds to a single target's Marksman

    |

    Major Enervation

    |

    Apprentice

    |

    Target

    |

    30 points for 15 seconds to a single target's Fatigue

    |

    Magicka Drain

    |

    Apprentice

    |

    Touch

    |

    30 points for 30 seconds to a single target's Magicka

    |

    Dire Wound

    |

    Journeyman

    |

    Target

    |

    30 points for 10 seconds to a single target's Fatigue

    |

    Drain Attribute: Intelligence

    |

    Journeyman

    |

    Target

    |

    15 points for 25 seconds to a single target's Intelligence

    |

    Drain Skill: Alteration

    |

    Journeyman

    |

    Target

    |

    15 points for 25 seconds to a single target's Alteration

    |

    Drain Skill: Destruction

    |

    Journeyman

    |

    Target

    |

    15 points for 25 seconds to a single target's Destruction

    |

    Drain Skill: Hand to Hand

    |

    Journeyman

    |

    Target

    |

    15 points for 25 seconds to a single target's Hand to Hand

    |

    Drain Skill: Heavy Armor

    |

    Journeyman

    |

    Target

    |

    15 points for 25 seconds to a single target's Heavy Armor

    |

    Greater Magicka Drain

    |

    Journeyman

    |

    Touch

    |

    50 points for 30 seconds to a single target's Magicka

    |

    Superior Wound

    |

    Expert

    |

    Target

    |

    50 points for 10 seconds to a single target's Health

    |

    Dire Enervation

    |

    Expert

    |

    Target

    |

    60 points for 30 seconds to a single target's Fatigue

    |

    Drain Skill: Blade

    |

    Expert

    |

    Target

    |

    20 points for 45 seconds to a single target's Blade

    |

    Drain Skill: Conjuration

    |

    Expert

    |

    Target

    |

    20 points for 45 seconds to a single target's Conjuration

    |

    Drain Skill: Restoration

    |

    Expert

    |

    Target

    |

    20 points for 45 seconds to a single target's Restoration

    |

    Superior Magicka Drain

    |

    Expert

    |

    Touch

    |

    100 points for 30 seconds to a single target's Magicka

    |

    Legendary Magicka Drain

    |

    Master

    |

    Touch

    |

    120 points for 1 minute to a single target's Magicka



  • Fire Damage - This spell effect produces a manifestation of elemental fire. Upon contact with an object, this manifestation explodes, causing damage.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Flare

    |

    Novice

    |

    Target

    |

    6 points to a single target

    |

    Burning Touch

    |

    Novice

    |

    Touch

    |

    10 points to a single target

    |

    Flash Bolt

    |

    Apprentice

    |

    Target

    |

    20 points to a single target

    |

    Flame Touch

    |

    Apprentice

    |

    Touch

    |

    25 points to a single target

    |

    Blazing Spear

    |

    Journeyman

    |

    Target

    |

    35 points to a single target

    |

    Searing Grasp

    |

    Journeyman

    |

    Touch

    |

    45 points to a single target

    |

    Fireball

    |

    Journeyman

    |

    Target

    |

    30 points in a 10-foot radius

    |

    Heat Blast

    |

    Expert

    |

    Target

    |

    70 points to a single target

    |

    Scorching Blow

    |

    Expert

    |

    Touch

    |

    80 points to a single target

    |

    Fire Storm

    |

    Expert

    |

    Target

    |

    50 points in a 15-foot radius

    |

    Immolating Blast

    |

    Master

    |

    Target

    |

    110 points to a single target

    |

    Flame Tempest

    |

    Master

    |

    Target

    |

    75 points in a 15-foot radius



  • Frost Damage - This spell effect produces a manifestation of elemental frost. Upon contact with an object, this manifestation causes frost damage over the area of the spell.

    |

    Name

    |

    Skill Level

    |

    Range

    |

    Effect

    |

    Snowball

    |

    Novice

    |

    Target

    |

    10 points to a single target

    |

    Cold Touch

    |

    Novice

    |

    Touch

    |

    15 points to a single target

    |

    Hailstone

    |